![]() Nightdive’s new video of the game running in Unreal Engine 4: So with that decision confirmed, the team made staffing changes with a “Vertical Slice” a new ‘proof of concept prototype’. “We took a few weeks to research various engines (mainly Lumberyard and Unreal). Around the end of October, we were confident Unreal Engine 4 was the right way to go, but we didn’t want to announce the change just yet, since we wanted to prove to our backers (and ourselves) that we could deliver a slice of the game in Unreal Engine 4 with the updated visual direction.” While Unity is a great engine, it was clear that we needed to use an engine that fit our project goals more closely,” game director Jason Fader outlines in the Kickstarter update. “We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. ![]() So part of this process involves reevaluating Nightdive’s approach to the game’s technology. Developer # Nightdive Studios have been working to #update the first-person System Shock reboot for the game’s backers. Since raising over $1.3 million on Kickstarter last summer for Linux, Mac and Windows PC.
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